Более быстрая деформация костей; более быстрая динамика ткани с большим количеством опций; интерактивное создание мускулов; передача костей различным скелетам; значительно улучшена система иерархий; Одно из главных дополнений к messiah:animate - нелинейный редактор анимации messiah:compose.
С messiah:compose можно делать все - работать с самых основ, вплоть до полного комплекса NLA (Non-Linear Animation Editor) операций с минимальными затратами времени и усилий. Иерархическая система эффектов. Встроенный скриптовый язык. Имитация природных эффектов. Совместимость с Maya, SoftImage, 3D Studio Max, и LightWave.
Core features
Interface
Speed - Messiah has openGL playback and real-time previewing of fully subdivided models, particle systems and dynamics objects.[1][2]
Flexibility - Messiah offers modular interoperability with many major packages, allowing users to make animation modifications in either messiah:studio or a host program and see instant feedback and updates in the other package.[3]
Animation
Messiah:studio offers a realtime full motion and deformation-based character animation toolset. Features include:
Setup
Messiah's setup mode allows for non-destructive animated character modifications. This means a character's rigging setup can be edited even after it has been fully animated.
Skeleton and deformation
Creating bones is a "point and click" operation and the bones can be modified interactively. Weighting eliminating the need for direct weighting.[4] Muscle Bones are possible in Messiah with a single click, providing squash and stretch on arms, legs, bodies, tails and tentacles.
Hierarchical expressions
Messiah offers a mathematical expression system.[5] Messiah's expressions system allow automation of existing animation, control over morphs, dynamic parenting and more.
Armatures
Messiah's Armature system provides a visual method for creating character and program control. Armatures can be used for anything from stick figure animation and facial animation controls, to character selection sheets and command interfaces.
Animate immediate
Messiah's Animate Immediate mode allows feedback and manipulation during object selection and transformation by combining individual mouse clicks for selection and then movement into one fluid motion.
Rendering
Messiah:studio includes messiah:render, a hybrid scanline/raytracing render engine. Messiah also allows for the output of .rib files for use with RenderMan and offers network rendering via the ButterflyNetRender(BNR). Features of messiah render include:
Nodal-based shader editor system for applying shaders and texture maps to models. Animation control of parameters is available through messiah's expression system.
Multithreaded 64 bit rendering, supporting multiple core processors.
Subpoly displacement, allowing for high detail displacement mapping of models using data from programs such as Zbrush. With field weighting tools, displacement effects can be animated.
Particle rendering
Subsurface scattering, for skin and fluid effects.
Global illumination, using Monte Carlo, Photon and hybrid systems.
HDRI lighting
Translucency
Per-surface light exclusion
Light materials, making it possible for models to be used for diffusion and emission of light
Soft shadows, with full control of samples.
Area lights
Volumetric lighting
Shadow mapping
Caustics
Import and export
Whilst messiah:studio offers no native modelling tools it is capable of exporting and importing many common 3d filetypes, such as .3ds, .lwo, and .obj. Messiah can import and export motion capture, via .bvh files, and can transfer datasets using the host API suite. It also provides native support for .mdd files, for use with the Point Oven program.
On 17 April 2008, pmG released the source code and SDK for the Host Connections plugins, so that users could update and adapt the connections software and plugin files for external programs.[6]
Awards
Seal of Excellence - Animation Magazine
Innovation Award - Computer Graphics World
Golden Pixie Award - Animation Magazine
Front Line Award (Finalist) - Game Developer Magazine
Technology Top 15 - Animation Magazine
Best of Siggraph - Animation Magazine
Wired for 3D Editor's Choice
Awards for others using Messiah software
The Jury Honors Award at Siggraph - Fallen Art
Best Short Film at International Festival - Fallen Art
Academy Award Nomination - The Triplets of Belleville
Academy Award Nomination - Jimmy Neutron: Boy Genius
Best Animation Gold - Axis Animation and Disney (Toy Story promo package)
The Jury Honors Award at Siggraph - F8 (Jason Wren short film)
System Requirements
IBM or compatible Pentium/AMD processor (900 MHz or greater), 512 MB RAM or greater. 1024 x 768, 16-bit display (32-bit recommended)
Windows XP SP2
Windows Vista all SP
Windows 7
Language English Доступно только для пользователей