Как заявляют сами разработчики это – цифровой фотоаппарат для 3D моделей, так как результат вы получаете в режиме реального времени. Учитывая, что используется глобальное освещение и материалы, основанные на реальных физических параметрах, итоговые изображения получаются фотографического качества. Программа может работать как отдельное приложение, со следующими форматами: OBJ, Autodesk Alias Maya, FBX, 3DS, Rhinoceros Plugin, SketchUp, SolidWorks, Pro/ENGINEER Plugin, ALIAS, JT.
Поддерживаемые возможности реалтайм-рэйтрейсинга:
Communicating early concepts. Trying to make design decisions. Creating marketing and sales images. No matter what you are trying to do, KeyShot breaks down the complexity barriers of creating photographic images from 3D models. Faster, easier, and more amazing than ever before.
In realtime. KeyShot is easy, it doesn't require any specialized expertise. KeyShot has 6 main buttons rather than hundreds of parameters, options, sliders, and adjustments found in traditional rendering programs. It is the perfect tool for anyone who is or wants to get involved with 3D data: industrial designers, mechanical engineers, marketing professionals, photographers, CG experts - you name it. The only limit is your creativity.
KeyShot is FAST
Rather than playing with many parameters and waiting for the result, KeyShot allows you see results at the same time you make changes. Using all of your computers processor power, KeyShot delivers stunning images of your 3D data. The more processors you have, the faster KeyShot gets! And no matter whether you are on a PC or Mac, you never need a special graphics card, nor any dedicated drivers. It just works.
KeyShot is AMAZING
KeyShot features the only rendering engine that is certified by the CIE (International Commission on Illumination). Using scientifically accurate materials and real world lighting, KeyShot delivers the most accurate images in a matter of seconds. And when you combine a 3D scene with a photograph, you can create even more amazing results that you may have never thought of before.
How it works
Step 1: Import your 3D model
Use your BIP files, Alias WIRE, Rhinoceros, SketchUp, SolidWorks (PC only), SolidEdge (PC only), Pro/ENGINEER, IGES, STEP, OBJ, 3ds, Collada, and FBX data directly.
Step 2: Paint your model
Use any of the scientifically accurate materials from the material library by simply copying and pasting them onto the model. You will instantly see what your design will look like, with the given material, color, and finish, under the current lighting conditions.
Step 3: Choose your lighting
Simply select an environment image (HDRI). As soon as you change the lighting environment you will notice the effect the real world lighting captured in those environments has on materials, colors and finishes.
Step 4: Adjust your camera
Change angle, distance, twist, focal length - just like a real camera.
Step 5: Adjust your background
Interactively cycle through colors, choose from pre loaded photos, or set your own images as the background for your shot.
Step 6: Enjoy the perfect picture
It is all happening in realtime - in front of your eyes.
You are done!
Interactive wysiwyg raytracing
Photon mapping
HDRI lighting
Global illumination
Ambient occlusion
Final gathering
Environment shadow casting
Self and inter-object shadow casting
Environment reflections
Refraction
Caustics
Inter-object light bouncing
Highlights of the new release include:
Significantly faster realtime interaction. A new, rapid, high-quality shadowing algorithm takes full advantage of multi-core CPUs, delivering smooth, noise-free results instantly
Optimized workflow through new interface
Drag and drop capabilities of materials, textures and envrionments
A scene tree that makes interaction with mulitple parts and models a snap
A new innovative labeling system allows any number of labels to be added to any material
New import pipeline supports many more file formats on both PC and Mac
System Requirements
IBM or compatible Pentium/AMD processor (900 MHz or greater), 512 MB RAM or greater. 1024 x 768, 16-bit display (32-bit recommended)
Windows XP SP2
Windows Vista all SP
Windows 7
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